Smart Ads & Branded Objects
Last updated
Last updated
ReneVerse offers two native ad formats—Smart Ads and Branded Objects—built for immersive monetization. Both blend seamlessly into your game world, prioritize player experience, and support live content delivery without breaking immersion.
Format
Image or video
2D or 3D game object
Placement Method
Ad Surface in-game
Placed as a standalone in-world object
Integration
Blends into UI/environment
Acts as a visible, interactive object
Use Case
Billboards, screens, signs
Vending machines, posters, branded crates + much more
Supports Live Ad Updates
✅ Yes
✅ Yes
Smart Ads
High
Non-intrusive
Brand awareness
Less suited for direct response campaigns
Branded Objects
High
Non-intrusive & memorable
Deep brand engagement
Requires 3D asset creation and integration
Banner Ads
Low
Often intrusive
Broad reach
Can disrupt gameplay and be ignored by players
Interstitial Ads
Low
Highly disruptive
Immediate visibility
Interrupts gameplay, leading to potential user churn
Rewarded Video Ads
Medium
User-initiated
Monetizing non-paying users
Breaks immersion, may not align with game context
Earn revenue through high-CPM formats
Revenue share: 65% to game developers
Unlock new income streams through branded placements
Non-intrusive and context-aware
Fits your art style and preserves immersion
Boosts player retention and in-world authenticity
Define once, scale across levels
Drop-in SDKs for Unity, Unreal, Phaser
Minimize dev time with tools to manage inventory and track performance
Smart Ads are image or video-based ad placements embedded into the game world—like digital billboards, loading screens, or signage. They are passive, non-disruptive, and ideal for brand awareness campaigns.
Best for: Banners, screens, signboards
Dynamic Content: Yes, updates without game rebuilds
Ad Performance Tracking: Yes, supports impression and view tracking, plus interactivity when enabled
Branded Objects are fully rendered 2D or 3D in-world assets—think of vending machines, branded furniture, or promotional objects that naturally fit your game's environment. These offer high visual impact and brand engagement.
Best for: Props, kiosks, crates, thematic assets & more
Dynamic Content: Yes, loads in real-time via SDK
Ad Performance Tracking: Yes, supports impression and view tracking, plus interactivity when enabled