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    • ๐ŸŽฏDefining Placeholders in the Portal
      • ๐Ÿ–ผ๏ธCreating Ad Surfaces in the Portal
      • ๐ŸŽ๏ธCreating Branded Object Placements in the Portal
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ยฉ 2025 ReneVerse

On this page
  • ๐Ÿงฑ What You'll Learn
  • ๐Ÿ“š In This Section
  1. Publisher Flow

Defining Placeholders in the Portal

This section explains how to create and configure Ad Surfaces and Branded Object Placements directly from the ReneVerse Portal.

PreviousFull Implementation (Code)NextCreating Ad Surfaces in the Portal

Last updated 1 month ago

This guide walks you through how to set up both Ad Surfaces and Branded Object Placements using the web-based Portal.

This is particularly useful if anyone other than your developer team members need to manage placements (or your developers need to make changes while away from their main computer).

Already working inside Unity, Unreal, or Phaser?

You can also define placements directly within your engine using the ReneVerse SDK. If you've gone that route, this section is optional.


๐Ÿงฑ What You'll Learn

  • How to create and configure Ad Surfaces (for Smart Ads)

  • How to create and configure Branded Object Placements (for in-world 3D brandable assets)


๐Ÿ“š In This Section

๐ŸŽฏ

Define where and how 2D Smart Ads (like banners and video panels) appear in your game world.

Set up branded 3D objects that can dynamically appear in your game environment.

Creating Ad Surfaces
Creating Branded Object Placements