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  1. Advertiser Flow

Adding Ads to Campaign

PreviousAsset CreationNextCreating Branded Assets

Last updated 4 months ago

Now, in the newly created Advertisement Campaign, you could create new ads by clicking on the button that says โ€New Adsโ€, and there you could name it, then select a type of banner, and a type of advertisement: it's whether banner or video.

Banner is a static image texture, which is essentially a picture.

Video is a dynamic texture, which is essentially a video.

Both of them are placed in a 2D space, however, there might be instances and scenarios when a 2D texture could wrap a complex 3D object, but we will not speak about that at the moment. Once the type of the ad is selected, you can upload it. Again, in case of the banner, it's an image, which means uploading an image, and in case of the video, it's a video. And when you click on โ€Createโ€, the ad is created in this Advertisement Campaign.

From now on, if the ad campaign is currently running and games implement advertising services integrated with your ad campaign, during the time period of the ad campaign, your ads from it will be running in these games.

Let's sum it up, what we did. So once an advertisement campaign is and the content of it is populated, whether with banners or videos, if the time when the advertisement campaign is running is active, then all games implementing these advertisements of yours will be projecting them in their environments.

created