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🖼️Creating Ad Surfaces in the Portal

🧱 About Ad Surfaces

Ad Surfaces are visual ad placements that exist at the game level. They aren't tied to specific in-game objects, making them simple to manage and ideal for both banner and video ads. These surfaces, once created, can be used across SDKs in Unity, Unreal, and Phaser.


🧭 Step 1: Access Your Game

  • From your Organization’s game list, select the game you want to work with.

  • Navigate to the Ad Surfaces tab.

  • Click + New Ad Surface.


⚙️ Step 2: Configure the Ad Surface

Fill in the following fields:

  • Ad Type – Choose the type of ad this surface will display:

    • Banner (image)

    • Video (auto-playing clip)

  • Resolution – Define the display resolution (e.g., 300x250, 1024x512). This determines how the ad scales in your game.

  • Interactivity – Choose one of the following:

    • Static: Non-clickable

    • Interactive: Clickable (opens landing pages or in-game actions)

  • Targeting Tags – Add keywords that describe where the ad will appear or what kind of gameplay surrounds it (e.g., "urban", "sci-fi", "puzzle"). These improve ad targeting and campaign relevance.

  • Placeholder File – Upload a fallback image or video that will be shown if no active ad is available.


✅ Step 3: Save & Generate

  • Click Add to finalize the ad surface.

  • A unique Ad Surface ID will be generated automatically—used to link this surface to in-game placements through the SDK.


🎮 Step 4: Use It In Your Game

Once created, this Ad Surface will sync automatically to your SDK when you click Sync Game Assets inside:

  • Unity’s ReneVerse Settings

  • Unreal’s ReneVerse API Editor

  • Phaser’s PhaserHooks setup

You can now place, serve, and track this ad surface directly from within your game engine.

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