🖼️Creating Ad Surfaces in the Portal
🧱 About Ad Surfaces
Ad Surfaces are visual ad placements that exist at the game level. They aren't tied to specific in-game objects, making them simple to manage and ideal for both banner and video ads. These surfaces, once created, can be used across SDKs in Unity, Unreal, and Phaser.
🧭 Step 1: Access Your Game
From your Organization’s game list, select the game you want to work with.
Navigate to the Ad Surfaces tab.
Click + New Ad Surface.

⚙️ Step 2: Configure the Ad Surface

Fill in the following fields:
Ad Type – Choose the type of ad this surface will display:
Banner
(image)Video
(auto-playing clip)
Resolution – Define the display resolution (e.g., 300x250, 1024x512). This determines how the ad scales in your game.
Interactivity – Choose one of the following:
Static
: Non-clickableInteractive
: Clickable (opens landing pages or in-game actions)
Targeting Tags – Add keywords that describe where the ad will appear or what kind of gameplay surrounds it (e.g.,
"urban"
,"sci-fi"
,"puzzle"
). These improve ad targeting and campaign relevance.Placeholder File – Upload a fallback image or video that will be shown if no active ad is available.
✅ Step 3: Save & Generate
Click Add to finalize the ad surface.
A unique Ad Surface ID will be generated automatically—used to link this surface to in-game placements through the SDK.

🎮 Step 4: Use It In Your Game
Once created, this Ad Surface will sync automatically to your SDK when you click Sync Game Assets inside:
Unity’s ReneVerse Settings
Unreal’s ReneVerse API Editor
Phaser’s PhaserHooks setup
You can now place, serve, and track this ad surface directly from within your game engine.
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