Creating Ad Surfaces in the Portal
Last updated
Last updated
Ad Surfaces are visual ad placements that exist at the game level. They aren't tied to specific in-game objects, making them simple to manage and ideal for both banner and video ads. These surfaces, once created, can be used across SDKs in Unity, Unreal, and Phaser.
From your Organization’s game list, select the game you want to work with.
Navigate to the Ad Surfaces tab.
Click + New Ad Surface.
Fill in the following fields:
Ad Type – Choose the type of ad this surface will display:
Banner
(image)
Video
(auto-playing clip)
Resolution – Define the display resolution (e.g., 300x250, 1024x512). This determines how the ad scales in your game.
Interactivity – Choose one of the following:
Static
: Non-clickable
Interactive
: Clickable (opens landing pages or in-game actions)
Targeting Tags – Add keywords that describe where the ad will appear or what kind of gameplay surrounds it (e.g., "urban"
, "sci-fi"
, "puzzle"
). These improve ad targeting and campaign relevance.
Placeholder File – Upload a fallback image or video that will be shown if no active ad is available.
Click Add to finalize the ad surface.
A unique Ad Surface ID will be generated automatically—used to link this surface to in-game placements through the SDK.
Once created, this Ad Surface will sync automatically to your SDK when you click Sync Game Assets inside:
Unity’s ReneVerse Settings
Unreal’s ReneVerse API Editor
Phaser’s PhaserHooks setup
You can now place, serve, and track this ad surface directly from within your game engine.