About Branded Object Placements
Branded Object Placements are designated 3D spaces within your game that can dynamically load in branded models. These are ideal for in-world promotional items like billboards, vending machines, posters, or product displays that seamlessly integrate into gameplay.
🧭 Step 1: Access Your Game
From your Organization’s game list, select the game you want to configure.
Go to the Branded Objects tab.
Click + New Branded Object Placement.
Fill in the following fields:
Placement ID – This is generated automatically after saving and used by the SDK to identify the object in-game.
Targeting Tags – Add keywords that describe the context of the object (e.g., "futuristic"
, "sports_area"
, "shop_interior"
). These improve brand matching and campaign targeting.
Bounding Box Dimensions – Define the size of the 3D space the branded object will occupy (width, height, depth). The model will be scaled to fit this box.
Placeholder Model or Asset – Upload a fallback 3D model (optional) to show when no branded content is available. This helps maintain visual continuity in your game.
✅ Step 3: Save & Sync
Click Add to create the Branded Object Placement.
Once saved, a unique Placement ID is generated.
This placement will now appear in your SDK environment when you sync assets in Unity, Unreal, or Phaser.
🎮 Step 4: Use It In Your Game
Branded Object Placements can now be added directly into your game scene via the ReneVerse SDK tools in:
Unity’s ReneVerse Settings
Unreal’s ReneVerse API Editor
Phaser via useReneVerse()
methods
These placements support interaction tracking and screen visibility analytics by default once served.