# Creating Branded Object Placements in the Portal

### :bus: About Branded Object Placements

**Branded Object Placements** are designated 3D spaces within your game that can dynamically load in branded models. These are ideal for in-world promotional items like billboards, vending machines, posters, or product displays that seamlessly integrate into gameplay.

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### 🧭 Step 1: Access Your Game

* From your **Organization’s game list**, select the game you want to configure.
* Go to the **Branded Objects** tab.
* Click **+ New Branded Object Placement**.

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### ⚙️ Step 2: Configure the Branded Object Placement

Fill in the following fields:

* **Placement ID** – This is generated automatically after saving and used by the SDK to identify the object in-game.
* **Targeting Tags** – Add keywords that describe the context of the object (e.g., `"futuristic"`, `"sports_area"`, `"shop_interior"`). These improve brand matching and campaign targeting.
* **Bounding Box Dimensions** – Define the size of the 3D space the branded object will occupy (width, height, depth). The model will be scaled to fit this box.
* **Placeholder Model or Asset** – Upload a fallback 3D model (optional) to show when no branded content is available. This helps maintain visual continuity in your game.

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### ✅ Step 3: Save & Sync

* Click **Add** to create the Branded Object Placement.
* Once saved, a **unique Placement ID** is generated.

This placement will now appear in your SDK environment when you sync assets in Unity, Unreal, or Phaser.

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### 🎮 Step 4: Use It In Your Game

Branded Object Placements can now be added directly into your game scene via the ReneVerse SDK tools in:

* Unity’s **ReneVerse Settings**
* Unreal’s **ReneVerse API Editor**
* Phaser via `useReneVerse()` methods

These placements support interaction tracking and screen visibility analytics by default once served.
