🏎️Creating Branded Object Placements in the Portal
Learn how to create and configure Branded Object Placements in the ReneVerse Portal, including targeting tags, bounding box dimensions, and placeholder assets for dynamic in-game brand integration.
🚌 About Branded Object Placements
Branded Object Placements are designated 3D spaces within your game that can dynamically load in branded models. These are ideal for in-world promotional items like billboards, vending machines, posters, or product displays that seamlessly integrate into gameplay.
🧭 Step 1: Access Your Game
From your Organization’s game list, select the game you want to configure.
Go to the Branded Objects tab.
Click + New Branded Object Placement.
⚙️ Step 2: Configure the Branded Object Placement
Fill in the following fields:
Placement ID – This is generated automatically after saving and used by the SDK to identify the object in-game.
Targeting Tags – Add keywords that describe the context of the object (e.g.,
"futuristic"
,"sports_area"
,"shop_interior"
). These improve brand matching and campaign targeting.Bounding Box Dimensions – Define the size of the 3D space the branded object will occupy (width, height, depth). The model will be scaled to fit this box.
Placeholder Model or Asset – Upload a fallback 3D model (optional) to show when no branded content is available. This helps maintain visual continuity in your game.
✅ Step 3: Save & Sync
Click Add to create the Branded Object Placement.
Once saved, a unique Placement ID is generated.
This placement will now appear in your SDK environment when you sync assets in Unity, Unreal, or Phaser.
🎮 Step 4: Use It In Your Game
Branded Object Placements can now be added directly into your game scene via the ReneVerse SDK tools in:
Unity’s ReneVerse Settings
Unreal’s ReneVerse API Editor
Phaser via
useReneVerse()
methods
These placements support interaction tracking and screen visibility analytics by default once served.
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