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    • Creating Branded Assets
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ยฉ 2025 ReneVerse

On this page
  1. Advertiser Flow
  2. Managing Brands

Asset Creation

PreviousBrand CreationNextAdding Ads to Campaign

Last updated 4 months ago

Once we have our brand within an organization , we can now create a new collection to store assets within it. These assets are global and could be implemented by all games that are integrated in ReneVerse environment. It means that the content of this asset and the brand of your organization will be accessible to user bases of all games that decide to incorporate your assets created in this collection.

Inside the creation of the collection of assets, you can define its name, description, and the picture of this collection. Besides that, you can select the brand that you want to represent it. You can select any brand that is within your organization. You can also associate this collection of assets with it.

Once the collection is created, we can open it up to create new branded assets for games on the ReneVerse portal to be able to integrate it into their environments.

While creating a new branded asset within your newly created collection, you can define its name, description, and upload a picture for this branded asset.

In our newly created branded asset, let's open the Surface tab, and create a new App Surface to define it for the games. Implementing this asset integrates your advertisements on this Surface. Here you could also select whether your ad surface will be for the banner, which is essentially a texture or an image, or for a video.

In our example, we create a new video ad surface, but the banner ad surface would have the same settings. Namely, the resolution, defining the supported resolutions of advertisements, in our case it's videos, to be projected on the surfaces that games implement in their game. Also, there is an interactivity option, which could be either interactive or static. Meaning, the possibility to interact with your advertisement in the game in any way. It's defined by game creators, and it could be different from case-to-case scenario, but this interaction could increase the immersiveness of your advertisement in game world. And also, to give an interaction option that you define in your advertisement once you create it in ad campaign.

We've just created an interactive video ad surface, and from now on, game creators can integrate your content into their games.

In this section, we created a collection for our branded assets to be stored there. As well, we created an asset inside it. And inside this asset itself, we defined an ad surface for game creators to integrate it. And once the ad campaign is active and , this ad surface will be populated with the corresponding advertisements.

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